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Neurocomputational Training to Improve Reward Responsiveness in Veterans With Anhedonia

Anhedonia · Depression

LO ESENCIAL

De qué trata este estudio

El registro no identifica actualmente este estudio como reclutando. Consulta su estado antes de planificar una evaluación.

Tipo de estudio
De intervención
Fase
No aplica
Rango de edad
18 años - 65 años
Sexo admitido
Todos los sexos
Voluntarios sanos
No aceptados
Participantes
120 Estimado

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Las explicaciones y la navegación están en español. Los textos proporcionados por el registro, incluidos títulos, resúmenes y criterios, se conservan en su idioma original. Puedes pedir orientación en español a WCR.

Acerca de la investigación

Anhedonia, a reduction in motivation and in the ability to feel positive emotions, is widespread among Veterans across a range of psychiatric disorders. This impairment is associated with poorer psychosocial functioning and is resistant to first-line medication and psychotherapy treatments. However, interventions to improve anhedonia are sorely lacking. Reward learning supports motivation to seek rewards, and this mechanism can be enhanced by engaging in reward exploration. Our preliminary findings suggest that this approach can help improve reward responsiveness and positive mood among depressed and anxious individuals. Thus, the proposed research will test the preliminary efficacy of a computerized reward learning training in improving reward sensitivity and reducing anhedonia in Veterans. This new intervention could offer a novel remotely accessible treatment and help enhance the efficacy of existing evidence-based treatments for depression and other psychiatric conditions in Veterans.

Leer la descripción completa

Anhedonia, which is characterized by reduced reward responsiveness and blunted positive affect, is widespread among Veterans across a range of psychiatric conditions, including depression and PTSD. Anhedonia manifests as reduced exploration of rewards in a range of domains, including social connectedness and workforce engagement, and is associated with poorer psychosocial functioning and reduced response to psychiatric treatment. Despite the prominence of anhedonia and these associated deficits, the treatment of impaired reward responsiveness and underlying mechanisms has received relatively little attention compared to punishment sensitivity and negative affect, particularly in Veteran populations. Moreover, pharmacological and behavioral treatments for depression have shown mixed results for anhedonia. Thus, there is a significant need for mechanistically informed interventions targeting anhedonia in Veterans.

Recent advances in computational psychiatry have shown that reward learning is a key top-down mechanism of reward exploration and foraging, which could be leveraged to develop cognitive training interventions for anhedonia. For instance, Bayesian reinforcement learning models have been particularly useful in disentangling various aspects of reward responsiveness, including reward prediction updating (learning) and reward maximization strategy. Within this framework, subjective anhedonia, has been robustly linked to lower learning-based reward maximization in the multi-arm bandit (MAB), a reward exploration task in which one must sample from various unknown options with the goal of maximizing rewards. Critically, a recent randomized clinical trial (RCT) from our group suggests that a MAB experimentally tuned to provide high variance of reward delivery can increase reward learning and associated reward maximization among clinically depressed and anxious individuals with anhedonia.

This proposal will capitalize on this approach to test the effectiveness of a novel neurocomputational cognitive training aimed at boosting reward sensitivity in Veterans with anhedonia. The specific aims are to : 1) examine the degree to which a reward learning training protocol (reward learning intensive training/ReLIT) changes the neurocomputations supporting reward sensitivity in Veterans with anhedonia (Aim 1); 2) test the effectiveness and optimal dosage of ReLIT in improving subjective markers of anhedonia, depression, and psychosocial functioning (Aim2), and 3) assess the degree to which the effects of ReLIT generalize to parallel measures of automatic affective processing (Aim 3).

In a 3-arm double-blind RCT, Veterans (N=120) with moderate to high anhedonia will be randomized to an 8-week protocol of: 1) sham training (non-active), 2) active ReLIT of moderate intensity, or 3) active ReLIT of high intensity. At baseline (pre-treatment), 8-weeks (post-treatment), and 16-weeks follow-up (8 weeks post-treatment), participants will complete an assessment MAB and 2 automatic affective processing tasks (while undergoing functional MRI for a subset of 75 participants). Bayesian computational modeling will be used to derive individual parameters of reward learning and reward maximization and to extract neural activity associated with dynamic updating of reward predictions. Clinical and affective measures will be collected at all 3 assessments and each treatment session.

This proposal aims to assess the preliminary efficacy of a novel intervention for improving healthy reward responsiveness and anhedonic pathology in Veterans, which is currently an underrepresented area of mental health treatment for Veterans. This mechanistically informed intervention could a) provide a scalable and cost-effective treatment for Veterans with anhedonia, relying on technology interface rather than clinician-guided administration, b) be used as an adjunctive training to boost the effectiveness of existing evidence-based treatments for Veterans, such as cognitive behavioral therapy.

¿Quién podría participar?

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Inclusion Criteria:

  • being a Veteran
  • having at least moderate levels anhedonia (Snaith-Hamilton Pleasure Scale score\>=20)
  • having sufficient vision and reading skills to complete the study protocol
  • being willing to attend treatment and assessment sessions

Exclusion Criteria:

  • lifetime history of psychotic or bipolar I disorder
  • neurological/neurodevelopmental disorders or sensory deficits that may impact cognitive function to preclude completion of study procedure (including past loss of consciousness \> 24 hours)
  • taking certain psychotropic medications that may impact goal-directed task performance (e.g., benzodiazepines, sedative hypnotics); pre-existing stable doses (same regimen for at least 30 days) of psychotropic medications, such as selective serotonin reuptake inhibitors (SSRIs), will be allowed
  • recent (past 3 months) or current severe alcohol or substance use disorder necessitating prioritization of substance use treatment
  • recent (past month) or current risk of suicidal/homicidal behavior necessitating urgent higher level of care
  • undergoing concurrent neuromodulation or cognitive-behavioral psychotherapy targeting depression, anhedonia, and/or PTSD
Entiende la evaluación inicial

Tratamiento, grupos y participación

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Asignación
Asignación al azar
Enmascaramiento
Enmascaramiento doble
ReLIT - Moderate Intensity

This arm provides a moderate dose of the experimental treatment, i.e., ReLIT (Reward Learning Intensive Training).

Behavioral: ReLIT (Reward Learning Intensive Training)

ReLIT - High Intensity

This arm provides a high dose of the experimental treatment, i.e., ReLIT (Reward Learning Intensive Training).

Behavioral: ReLIT (Reward Learning Intensive Training)

ST (Sham Training)

This arm provides a non-training protocol matched for time and reward environment.

Behavioral: ST (Sham Training)

ReLIT (Reward Learning Intensive Training) BEHAVIORAL

This arm provides an active reward learning training.

ST (Sham Training) BEHAVIORAL

This arm provides an inactive reward learning training.

Prepara tus preguntas

Qué evalúan los investigadores

Estas medidas indican qué se estudia. No prueban que un tratamiento funcione.

Medidas principales

Snaith-Hamilton Pleasure Scale (SHAPS)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Measure of anhedonia. Score range from 14 to 56, with higher scores indicating greater anhedonia severity.

Reward Maximization

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Computational parameter derived from participants' choices in a reinforcement learning task, capturing the degree to which individuals select the options they predict to be most rewarding.

Neural Activation to Reward Prediction Errors (RPEs)

Plazo: Baseline, Post-Treatment (8 weeks)

Average BOLD (Blood-Oxygenation-Level Dependent) % signal change (i.e., activation) associated with individuals' model-based RPE (difference between expected probability of reward and actual outcome received) during reinforcement learning.

Medidas secundarias

World Health Organization Quality of Life Scale (WHOQOL-BREF)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Measures quality of life and life satisfaction. Includes 4 domain subscales: physical health (range 7-35), psychological health (range 6-30), social relationships (range 3-15), and environment (range 8-42). Higher scores indicate higher quality of life.

Patient Health Questionnaire-9 (PHQ-9)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Measures depression severity. Scores range from 0 to 27. Higher scores indicate greater depression severity.

Approach Bias

Plazo: Baseline, Post-Treatment (8 weeks)

This metric assesses the degree to which individuals display an implicit approach bias towards positive/rewarding cues in an approach-avoidance task. It is computed as the mean response time difference between approach-positive and avoid-positive choices.

Automatic Positive Affective Processing

Plazo: Baseline, Post-Treatment (8 weeks)

A measure of implicit bias towards positive relative to negative cues in an affective go/no-go task, as measured but the standardized rate of hits (accurate identification of positive cues) minus standardized rate of false alarms (inaccurate identification of negative cues as positive).

Neural Activation Associated with Implicit Processing of Positive Cues

Plazo: Baseline, Post-Treatment (8 weeks)

Average BOLD (Blood-Oxygenation-Level Dependent) % signal change (i.e., activation) associated with the contrast of positive-Go vs negative-Go trials in an affective go/no-go task.

Neural Activation Associated with Approach Bias

Plazo: Baseline, Post-Treatment (8 weeks)

Average BOLD (Blood-Oxygenation-Level Dependent) % signal change (i.e., activation) associated with the contrast of (positive-approach vs positive-avoid) minus (neutral-approach vs neutral-avoid) in an approach-avoidance task.

Otras medidas

Inventory of Psychosocial Functioning (IPF)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

The scale measures the degree of impairment in ability to interact effectively with others, fulfill social roles (e.g., work), and meet personal and societal expectations. It is comprised of 7 subscales. Each item ranges from 0 to 6. Higher scores indicate greater degree of impairment in psychosocial functioning.

Mood and Anxiety Symptoms Questionnaire (MASQ-D30)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Measure of anhedonic depression, anxiety, and stress symptoms. The scale has three subscales (general distress, anhedonic depression, and anxious arousal) , with each score ranging from 10 to 50. Higher scores indicate greater severity of symptoms.

Reaction to Treatment Questionnaire

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Measure of treatment satisfaction and credibility of treatment rationale. Total scores range from 3 to 27, with higher scores indicating greater satisfaction and credibility in the treatment.

Liebowitz Social Anxiety Scale (LSAS)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Assesses the impact of social anxiety on multiple aspects of life. Scores range from 0 to 144, with higher scores indicating greater social anxiety.

Positive and Negative Affect Schedule (PANAS)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Assess positive and negative mood using a 5-point frequency scale (1-5). Each subscale (positive or negative affect) range from 10 to 50.

Social Connectedness Scale - Revised (SCS-R)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Measures the degree to which individuals feel connected to others in their social environment. Scores range from 20 to 120, where higher scores indicate a stronger, healthier sense of social connectedness.

Foraging Task

Plazo: Baseline, Post-Treatment (8 weeks)

Measures performance and computational parameters associated with approach and avoidance biases in a dynamic foraging task.

Beck Anxiety Inventory (BAI)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

This scale measures anxiety severity. Scores range from 0 to 63, with higher scores indicating greater anxiety severity.

PTSD Checklist-5 (PCL-5)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Measures post-traumatic stress disorder (PTSD) severity. Scores range from 0 to 80, with higher scores indicating greater PTSD severity.

Behavioral Activation for Depression Scale (BADS)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

This scale measures changes in activation and avoidance behaviors. Items are measured on a 7-point Likert scale (0-6). Scores range from 0 to 150, with higher scores indicating greater behavioral activation.

Quick Structured Clinical Interview for DSM-5 (QuickSCID-5)

Plazo: Baseline , Post-Treatment (8-weeks)

Measures psychological diagnoses, which will be used to assess primary diagnostic category (i.e., depressive vs traumatic stress/anxiety disorder).

Neural Activation to Anticipated Reward

Plazo: Baseline, Post-Treatment (8 weeks)

Average BOLD (Blood-Oxygenation-Level Dependent) % signal change (i.e., activation) associated with individuals' model-based reward prediction/anticipation for chosen options during reinforcement learning.

Learning Rate

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

Computational parameter derived from participants' choices in a reinforcement learning task, capturing the degree to which individuals are updating their dynamic reward predictions.

Specific Loss of Interest and Pleasure Scale (SLIPS)

Plazo: Baseline, Post-Treatment (8 weeks), Follow-Up (16 weeks)

This is a measure of social anhedonia, i.e., hypo-responsiveness to social rewards, such as positive human interactions. Scores range from 0 to 69. Higher scores indicate greater severity of social anhedonia.

El registro no indica resultados publicados.

Revisa las tablas completas y sus limitaciones en el registro oficial.

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Centros de investigación (1)

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1 centros

VA San Diego Healthcare System, San Diego, CASan Diego, California, United StatesEstado desconocido
Katia Harle, MDCONTACTKatia.Harle@va.gov(858) 642-3657
Katia Harle, MDPRINCIPAL_INVESTIGATOR
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Equipo y fechas

Patrocinador principal
VA Office of Research and Development
Inicio del estudio
1 jul 2027 Estimado
Finalización primaria
31 dic 2030 Estimado
Finalización del estudio
31 mar 2031 Estimado
Primera publicación
10 nov 2026 Real
Última actualización
10 nov 2026 Real

Contactos oficiales del estudio

Katia Harle, MDCONTACTKatia.Harle@va.gov(858) 642-3657
Título oficial del estudio

Neurocomputational Training to Improve Reward Responsiveness in Veterans With Anhedonia

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Fuente: API v2 de ClinicalTrials.gov. Patrocinadores e investigadores envían la información. La NLM no aprueba la seguridad ni la ciencia de todos los estudios registrados. Aviso del registro.

Consultado: 11 nov 2026 · Última actualización del registro: 10 nov 2026